If you are not sure whether eXperiBot Kids supports your web browser, simply open the app. If you do not receive an error message, your browser is compatible.
eXperiBot for primary school
The eXperiBot Kids app is used to control the eXperiBot on the “Wayfinder” playmat.
With the eXperiBot Kids app, the “Wege programmieren in der Grundschule” task cards (in German), and the accompanying playmat, eXperiBot can be used starting in third grade.

Learning material
The accompanying learning material “Wege programmieren” (in German) can be downloaded here:
Aufgabenkarten: Wege programmieren in der Grundschule
Use on mobile devices
We recommend an iPad or Android tablet for using eXperiBot Kids. The app can be downloaded from the following app stores:
System requirements
- iOS: iPad or iPhone with iOS 15.4 or higher
- Android: Tablet with Android 8.0 (Oreo) or higher (Google Chrome and/or Android System WebView version 105 or higher need to be installed)
Use on desktop computers
eXperiBot Kids can be used on many desktop computers directly in the web browser. To do this, simply open kids.app.experibot.com in a supported web browser and follow the setup wizard. During setup, you can also optionally install eXperiBot Kids as a web app on your device.
Supported web browsers
Currently, eXperiBot Kids supports the following web browsers on computers running Windows or macOS:
- Google Chrome (version 105 or higher)
- Microsoft Edge (version 105 or higher)
The web browser you selected must be configured to allow eXperiBot Kids to use JavaScript, access Bluetooth, and store data on your system.
Offline use
After the initial download, eXperiBot Kids can be used 100% offline, regardless of whether the app has been installed on the device or not. However, while you are working offline, you will not receive any updates with new features, improvements and troubleshooting for the app and your eXperiBot.
Installation via app stores
If you are unable or do not wish to use eXperiBot Kids in your web browser, you can download the app on desktop computers from the following app stores:
System requirements
- Windows: Windows 11 or Windows 10 (Version 1909 or higher)
- macOS: macOS 12.3 (Monterey) or higher (use via App Store only for devices with Apple processors)
- Linux: See Linux support
Bluetooth
The app requires Bluetooth to connect to your eXperiBot. Please make sure that Bluetooth is activated on your computer and can be used by eXperiBot Kids. If your computer does not yet have a Bluetooth interface, please use the Bluetooth adapter included with your eXperiBot product.
Linux support
eXperiBot Blockly can be run in supported web browsers on computers running Linux. However, it is necessary to activate the experimental feature “Web Bluetooth” on the page chrome://flags/#web-bluetooth
in the web browser.
In the app
Creating and managing projects
The project overview is used to manage your projects. Here, you can create new projects, as well as open and edit existing projects. New projects are given a random name when they are created. You can change the name by clicking on the three dots next to the project.

- Create new project
Here you can create a new project. A random name will be assigned that you can change. - Open project
Click on a project to open it. - App settings
Various settings can be changed here by the teacher. - Project options
The menu with the three dots can be used to rename, duplicate or delete projects. This menu can be activated in the app settings.
To prevent a child from accidentally deleting a project, the project options (4) can be disabled in the app settings (3).
Saving projects
Projects in the eXperiBot Kids app are automatically saved after every change.
If you want to leave a project unchanged but still work with the program in it, simply create a copy of the project. To do this, go to the project list, click on the button with the three dots and select “Duplicate project”. Now you can continue working on the copy of your project.
Editor
In the editor, you can design programs that the eXperiBot will run for you.
- Project name
To change the project name, close the project (3) and search for it in the project list. Now click on the button with the three dots and select “Rename project”. If the button with the three dots does not appear, “project management” is probably disabled in the teacher settings. - Toolbox
Here you will find all the available programming blocks. To use a programming block, drag it to the right and attach it to the start block (4). - Close
Here you can close the project and display the project list. All changes to your project are automatically saved. You can therefore safely close the project at any time. - Starting block
All programming blocks from the toolbox (2) that are connected to this start block are executed in order. - Run program
Use this button to run the program on the eXperiBot. If the eXperiBot is not yet connected to the app, the connect dialog opens when you click on it.


To delete one or more blocks, drag them to the left over the red area with the garbage can and release them.

First, turn on the eXperiBot by pressing and holding the Play button in the middle of the eXperiBot.
The eXperiBot is turned on when the LED turns green.
To connect your eXperiBot to the app, click the “Start Program” button in the editor and follow the instructions in the app. As soon as the Bluetooth connection has been established, the Status LED on your eXperiBot will turn blue.

All eXperiBots can be distinguished from one another by a three-digit letter and number combination. This combination is displayed when you want to connect your eXperiBot to the app. This means that you can use the name to distinguish different eXperiBots from one another.

Protection of features for teachers
The settings for the teacher are protected by an additional warning dialog. This dialog can be disabled here.
Project management
This is where you can prevent students from changing or deleting projects.
Appearance
The character that accompanies the students through the app can be selected here. The character selected here has no influence on the functionality.
Zoom level
The size of objects and text in the app can be adjusted here. Very low or high values can lead to display problems on certain devices.
Accessibility
Tooltips and descriptions can be disabled here. In addition, the experimental keyboard control can be activated. This makes it possible to control the block editor with a keyboard (without a mouse).
Troubleshooting
Recover eXperiBot
If the LED of the red main module turns pink, the eXperiBot must be restored. The restoration can take several minutes and is accompanied by instructions on the screen.
Recover eXperiBot module
Similar to the main module, the Motor module or the Multisensor module can be restored if the module glows pink continuously and is no longer working properly. Restoring the modules takes only a few seconds and is accompanied by on-screen instructions.
Danger zone
Delete projects
All projects can be deleted here. Note that individual projects can be deleted from the project list individually.
Restore app
If something is not working properly, the app can be reset here. This will delete all projects and reset all settings to the factory settings.
The “Wayfinder” playmat

To ensure that the eXperiBot can reliably detect its route, the “Wayfinder” playmat must be placed flat and without any warping on the floor or table. If the table is not large enough, do not bend the playmat under any circumstances, as this can cause permanent damage.
If the playmat is exposed to direct sunlight, move the playmat to a shady area. Direct sunlight can falsify the sensor values.
Use of multiple eXperiBots on one play mat
It is possible to run several robots simultaneously on the same “Wayfinder” game mat. However, this may result in unwanted collisions.